The reason I gave activity a 4 is because in this project the 6th graders will have to be moving around. I hope this will help them better understand the topic of the design cycle by actually doing the project themselves and identifying the steps. I added this because in the experiment they will constantly move from place to place keeping up with the steps. Another reason I gave myself a 4, is because it is going to be exciting so the experiment will be quite interesting. The activity is really significant in this choice because that is one of the main things the experiment is composed of. Those are the reasons on which I decided to input activity and give myself a score of a 4.
The simplicity of this project is tied into the way the experiment is going to be which will be quite simple. I will try to make the experiment understandable so that in the mind of a 6th grader it will make sense and can grasp the meaning of it all. This will benefit me for they will understand the concept and meaning of the Design Cycle. Making this experiment simple will avoid confusion in their minds and get to the point. Overall the simplicity is another main point because if the experiment is simple it will be more reasonable and will be learned quicker. In the end I decided to give myself a 4 on this for it might have some distractions.
Entertainment is a big point in this project for I will try to make it as fun as possible so the 6th graders won't get bored. I give myself a 4 because either way I will find pretext on why I could have done it it better and why it didn't occur to me. This will be one of the hardest parts because I am going to have to think back like a 6th grader to remember what I thought was fun. Or I can also just ask a random 6th grader what they think a fun experiment is and take into consideration. The 6th graders will also do the experiment on their own and me just giving them instructions and aiding them when needed. Well I gave myself a 4 because fun has no limits to it and can be added as much as you desire.
The knowledge is the one that I will be testing to see if they actually learned from this experiment or if I needed to improve any one of the steps in the Design Cycle. I will do this by giving them a worksheet and tell them to label what parts of the experiment went with what step of the Design Cycle. This will also help me know on where I am at in explaining topics and teaching it to other students. Other than that I give myself a 5 on this part because I assume I am capable of making the 6th graders understand the concept of the Design Cycle. I hope that I explain it well enough so they will understand what I am referring to when it comes to the Design Cycle. With this I plan on making it the best and explain in simple words to get to the main point.
My total of all the points is 17. I will try to improve this as I complete each stage and add any modifications if needed. I will do my best on this experiment so that I can have fun in this experiment and the 6th graders to enjoy it. I will improve my plans and change my wording so I can get straight to the point and make it flow easily. I will also take time on it so I can do it correctly and achieve our goal.
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